Tower Defense Example
For some time, I've been eager to develop a tower defense game to understand and optimize the most effective way to detect and track enemies, as well as select targets based on their positions. That's why I created this project.
There are 3 turrets, each with a unique behavior.
Automatic Turret - Seeks the nearest enemy with no limit to its shooting range.
Zone - Automatic Turret - Has a faster firing rate than the green one but only shoots if the enemy is within the firing area, marked by a red circle around the turret.
Laser - Flamethrower - A turret that rotates on its axis with its own laser detector. Upon detecting an enemy, it shoots a burst of fire until the enemy is eliminated or moves out of its firing range.
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